Wednesday, May 20, 2015

Lots of stuff going on

Been figuring out a lot of stuff relating to memory addresses and their uses. There are a lot of juicy tidbits prime for fiddling with, and just begging to be incorporate into gameshark codes. I made a post on the Zenius-I-Vanisher forums, where I started posting everything I've found so far. (link) I've also been in touch with a member of gamehacking.org, who has figured out the layout of EXTREME JP's filedata.bin (so far as the organization of the data, and what the data is at each specific location). He has also found a table in the game's ELF containing addresses to files in the filedata.bin file. I've since used that info to find the same sort of table in 7 other PS2 DDR mixes, and have made a program that extracts, and displays the table data. Right now it has support for MAX JP, MAX U.S, MAX2 JP, MAX2 U.S, the MAX2 U.S demo version, Party Collection, EXTREME JP, and EXTREME U.S. I will probably release it when I added support for the Dancing Stage PS2 mixes.