Wednesday, September 11, 2013

Not dead... just busy.

I've been busy working on an inventory database for my 'rents' business - which has been nothing short of a pain in the ass between pressure to get it done, the changing deadlines, the changing requirements forcing me to go back and add stuff in every piece of code I made.... ON TOP OF the designing, coding, bug testing/fixing, etc... ugh.

I have found references to sound file data for DDRMAX2JP, and not just the ASCII strings - but what I think is where those strings are used to load the data.  I will hopefully explore that sooner than later.  I am very excited to see these references to the sound data files in the disassembly I'm using, as that means pretty soon I may be able to figure out how to make games load data from others - PARTY COLLECTION loading data from MAX, MAX2 loading EXTREME, etc.

Stay tuned!

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