Monday, April 13, 2015

THIS JUST IN: Adding custom music is 100% doable [for PS2 mixes]

Thanks to the existence of tools capable of converting WAV format audio files into the correct variation of ADPCM audio used by the Sony Playstation 2, it is entirely possible to make custom music that you can place into DDR games. Unfortunately, at the present time, you will have to overwrite an existing song since how the game data is loaded is still a mystery, including whether or not the addresses are hard-coded, and if they are, where the game has them coded (as well as if that can be appended). Taring the files apart individually, as opposed to editing the ISO as one unit, will be easy assuming it is possible to rebuild the ISO completely, and in such a way where a Playstation 2 with a mod chip and.or SwapMagic, OR a PS2 emulator, will actually run it.
In the mean time, I have successfully transplanted music from one PS2 DDR game to another - again, replacing existing music. I overwrote the music for Burning Heat! (3 Option Mix) with the music for MAX. (Period), from the Japanese PS2 version of DDR EXTREME.

Heh, makes me wonder if I can, at Burning Heat's 166 BPM, come close to syncing steps to the music... of course, once I discover where the true BPM data for a song is stored, that will be a needless venture. If I could venture a guess, I'd say THAT information lies with the step data. Where that data is... I have no idea. Sty tuned!

No comments:

Post a Comment